As you can see from the list below, we mostly concentrated on fixes for this build. As a reminder, if you get a crash that can be reproduced within a few turns, please zip and include the save game with the crash report and debug.err (which is located in My Documents\My Games\GC2DarkAvatar). You may need to go to Tools->Settings->Internet->Refresh XML Data to get the new beta to show up.
+ NEW: Added code to delete multiple ships at once from the maintenance tab
+ NEW: Added code to put auto-survey ship on standby if it can't find any more anomalies - if this works out, I'll see about adding it for space miners too.
+ FIX: Restored missing recieving war or peace notifications
+ FIX: Made it so that if you update several planets, it should update all of them in the colony list
+ FIX: There was a bug where the treasury display on the main UI was being constantly updated during the end of turn, thus causing slowdown
+ FIX: There were rounding errors with bonus research production
+ FIX: Reduced some of the slowdown when moving a selected ship caused by updating the ship context area
+ FIX: Corrected the switched civ names for the event log when a race surrenders to you.
+ FIX: The Civ Manager Event list will scroll if you mousewheel over the entries now (wasn't before because they were disabled, thus blocking mouse messages)
+ FIX: I believe that I have finally fixed the 'weird minimap lines' bug
+ FIX: I changed it so that the resource manager won't flush during combat, which could cause slowdown
+ FIX: Tweaked planetary tile bonus distribution so that it gets more of an even distribution and is less likely to be unable to place all the tiles
+ FIX: Xml data saved at the end of a game was not saving campaign data if it wasn't a metaverse game
+ FIX: The screenshot key wasn't being detected correctly
+ FIX: Changed debug functions because they have been causing breaks even in release mode
+ FIX: Updated metaverse data (only the sandbox data was updated with the last update)
+ FIX: Crash in the rendering code related to alpha-blended graphics
+ FIX: The title bar of the event log should now stretch properly on resolutions higher than 1024x768