Lead Developer, Stardock Entertainment
Published on October 4, 2007 By CariElf In GalCiv Journals

+ NEW: Added standby mode for auto improve asteroids


+ NEW: Added option that is on by default to Unload Unused Textures. The unloading unused textures functionality has been in the past two betas, but I added this option because unloading the textures not currently being used means that they will have to be re-loaded if they need to be used again in the future, which may cause noticeable pauses. However, disabling the feature will mean that Dark Avatar will have a bigger memory footprint.

+ FIX: We believe that we have fixed the battle crash bug. Yay!

+ FIX: Bug in Xeno Ethics that reset debt to 0 and converted the negative treasury balance to a lease

+ FIX: Crash in code that cleans up destroyed objects. This also fixes the bug where save games were corrupted because the ship type was not saved.


+ FIX: Bug in re-route governor that was re-routing all ships, not just the ones of the specified class

+ FIX: Changed text in notifications that no more anomalies/asteroids can be found to mention standby instead of deactivation

+ FIX: Added checks to not cancel directives for ships on standby unless you set an auto-pilot destionation for it

+ FIX: Fixed bug where starbases were being added to the moveable ship list, which caused the end of turn button to never come back

+ FIX: Added code to make sure that explosion textures are not removed if they haven't been used for awhile, because this is the probable cause of the pauses a few users reported during battles.

+ TWEAK: Took out some debug messages that were making debug.err files huge

+ TWEAK: Added code to make the galaxy print out which mod file (from the mods folder) it's using, and it's description, for debug purposes.


Like last week, we mostly focused on fixes. The battle crash in particular was difficult to track down because it was so random, but I think that we've finally got it.

EDIT: Make sure that you don't accidently 'update' back to beta 2.  We're aware of the issue with SDC showing beta 2 as an update after installing beta 3 and we're going to try to get that fixed.  In the meantime, re-starting SDC will correct the issue.

I did a clean re-build of the GC2DarkAvatar.exe and Lib3D.dll files, so that should take care of the problem.   It also has a very minor change: I made the high scores list also list metaverse games.

The current version is 1.7c[b].001.


Comments (Page 3)
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on Oct 11, 2007

Cobra, can you please send in the debug.err for those strings? So far, all the ones people have sent in have been ones that show up in my copies of english.str and screens.str.

 

on Oct 12, 2007
Here's the debug.err:

Debug Message: Version v1.7 Dark Avatar beta 4 last updated on: Wed Oct 10 16:02:13 2007
Debug Message: Checking DX Version.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 10/12/2007, 19:49:09
DirectX Version: DirectX 10
Machine Name: VIPER
Operating System: Windows Vistaâ„¢ Business (6.0, Build 6000) (6000.vista_gdr.070828-1515)
Languages: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 Processor 3200+, ~2.0GHz
Physical Memory: 1022MB RAM
Page File: 1358MB used, 4614MB available
Windows Dir: C:\Windows


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce 6800
Manufacturer: NVIDIA
Chip Type: GeForce 6800
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_00C1&SUBSYS_2A0C107D&REV_A2
Display Memory: 256 MB
Current Display Mode: 1600 x 1200 (32 bit) (75Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: nvd3dum.dll,nvwgf2um.dll
Driver Version: 7.15.0011.6369
Driver Date: 9/11/2007 22:28:00
DirectX Acceleration Enabled: Yes



Sound info
Sound device 1:
Description: Speakers (Realtek AC'97 Audio)
Default Sound Playback
Default Voice Playback
Hardware ID: PCI\VEN_10DE&DEV_0059&SUBSYS_812A1043&REV_A2
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVAC.SYS
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.6243
Driver Date: 6/28/2007 15:21:32
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0

Sound device 1:
Description: Realtek Digital Output (Realtek AC'97 Audio)
Default Sound Playback
Default Voice Playback
Hardware ID: PCI\VEN_10DE&DEV_0059&SUBSYS_812A1043&REV_A2
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVAC.SYS
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.6243
Driver Date: 6/28/2007 15:21:32
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0



Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using hardware vertex processing
Debug Message: Using multilsample setting: D3DMULTISAMPLE_4_SAMPLES
Debug Message: Game Resolution: 1600 x 1200
Debug Message: Running fullscreen.
Debug Message: HAL (hw vp): NVIDIA GeForce 6800
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 75
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: GalCiv2 is activated.
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: No files found matching mask Movies\techs\*.bik
Debug Message: No files found matching mask C:\Users\Jeremiah\Documents\My Games\GC2DarkAvatar\sfx\*.wav
Debug Message: No files found matching mask C:\Users\Jeremiah\Documents\My Games\GC2DarkAvatar\Music\*.mp3
Debug Message: No files found matching mask C:\Users\Jeremiah\Documents\My Games\GC2DarkAvatar\Event Music\*.mp3
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Clear data definitions.
Debug Message: Killing ship styles:
Debug Message: No files found matching mask ./Data/\FleetFormations\*.fleet
Debug Message: No files found matching mask Gfx\Planets\C0*.png
Debug Message: No files found matching mask gfx/Terrain/1SideN*.png
Debug Message: No files found matching mask gfx/Terrain/1SideE*.png
Debug Message: No files found matching mask gfx/Terrain/1SideS*.png
Debug Message: No files found matching mask gfx/Terrain/1SideW*.png
Debug Message: No files found matching mask gfx/Terrain/2SideN*.png
Debug Message: No files found matching mask gfx/Terrain/2SideE*.png
Debug Message: No files found matching mask gfx/Terrain/2SideS*.png
Debug Message: No files found matching mask gfx/Terrain/2SideW*.png
Debug Message: No files found matching mask gfx/Terrain/3SideN*.png
Debug Message: No files found matching mask gfx/Terrain/3SideE*.png
Debug Message: No files found matching mask gfx/Terrain/3SideS*.png
Debug Message: No files found matching mask gfx/Terrain/3SideW*.png
Debug Message: No files found matching mask gfx/Terrain/4SideN*.png
Debug Message: No files found matching mask gfx/Terrain/4SideE*.png
Debug Message: No files found matching mask gfx/Terrain/4SideS*.png
Debug Message: No files found matching mask gfx/Terrain/4SideW*.png
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: No files found matching mask ./Data/English/Tutorials/*.xml
Debug Message: No files found matching mask C:\Users\Jeremiah\Documents\My Games\GC2DarkAvatar\CustomMaps\*.sav
Debug Message: No files found matching mask C:\Users\Jeremiah\Documents\My Games\GC2DarkAvatar\Dread Lords Campaign\*.sav
Debug Message: No files found matching mask C:\Users\Jeremiah\Documents\My Games\GC2DarkAvatar\Gfx\*.sav
Debug Message: No files found matching mask C:\Users\Jeremiah\Documents\My Games\GC2DarkAvatar\Metaverse\*.sav
Debug Message: No files found matching mask C:\Users\Jeremiah\Documents\My Games\GC2DarkAvatar\SandboxGames\*.sav
Debug Message: No files found matching mask C:\Users\Jeremiah\Documents\My Games\GC2DarkAvatar\ships\*.sav
Debug Message: No files found matching mask C:\Users\Jeremiah\Documents\My Games\GC2DarkAvatar\ShipStyles\*.sav
Debug Message: No files found matching mask C:\Users\Jeremiah\Documents\My Games\GC2DarkAvatar\shiptemplates\*.sav
Debug Message: No files found matching mask C:\Users\Jeremiah\Documents\My Games\GC2DarkAvatar\Story Logs\*.sav
Debug Message: No files found matching mask C:\Users\Jeremiah\Documents\My Games\GC2DarkAvatar\temp\*.sav
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing asteroid fields.
Debug Message: Killing asteroid field mining bases.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Loading Campaign Data
Debug Message: Loading Scenario Data
Debug Message: Loading Custom Map
Debug Message: Loading Data Defs
Debug Message: Clear data definitions.
Debug Message: Killing ship styles:
Debug Message: Loading TechDefs
Debug Message: Max num techs: 273
Debug Message: Loading ImprovementDB
Debug Message: Loading Component Defs
Debug Message: Loading ShipTypes
Debug Message: Loading ShipTemplates
Debug Message: Loading ParsedHardpoints
Debug Message: Loading AnomalyTypes
Debug Message: Loading RandomEvents
Debug Message: Loading UPIssues
Debug Message: Loading ResourceTypes
Debug Message: Loading InvasionTactics
Debug Message: Loading SBmodules
Debug Message: Loading PoliticalParties
Debug Message: Loading Planet Types
Debug Message: Loading Star Types
Debug Message: Loading AFMBModules
Debug Message: Loading ShipStyles
Debug Message: Loading Game
Debug Message: Loading: Game mode is campaign.
Debug Message: Loading Galaxy
Debug Message: Sectors across: 8 x 8
Debug Message: Loading FOW Map
Debug Message: Loading ZOC Map
Debug Message: Loading Planets
Debug Message: Loading Stars
Debug Message: Loading Anomalies
Debug Message: Loading Resources
Debug Message: Loading AsteroidFields
Debug Message: Loading AFMiningBases
Debug Message: Loading Civs
Debug Message: Loading Colonies
Debug Message: Loading RallyPoints
Debug Message: Loading Ships
Debug Message: Loading Fleets
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Loading Turn Event Log
Debug Message: Loading Treaties
Debug Message: Loading ENDGALAXYDATA
Debug Message: Updating ZOC.
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 0
Debug Message: UIBeginGameHelper: New Campaign Game Started: Dark Avatar
Debug Message: UIBeginGameHelper: Mods are Disabled
Debug Message: setting size 16 x 0
Debug Message: setting size 16 x 0
Debug Message: setting size 16 x 0
Debug Message: CampaignVictoryWnd: Cannot find OBJID Campaign_Status_Title
Debug Message: OptionsWnd: Quit Btn
Debug Message: Posting WM_CLOSE message.
Debug Message: WM_CLOSE message received.
Debug Message: GameUninitialize start
Debug Message: Killing Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing asteroid fields.
Debug Message: Killing asteroid field mining bases.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Clear data definitions.
Debug Message: Killing ship styles:
Debug Message: Killing Galaxy: Completed
Debug Message: Shutting down sound system.
Debug Message: Clearing sound and music handles.
Debug Message: PlanetTex_C:\Program Files\Stardock\TotalGaming\GalCiv2\Data\HeightMaps\p7_h1_w512_h256_1799938538.raw_OceanPlanet not cleared 1 counts left.
Debug Message: WorkAreaBack.png not cleared 1 counts left.
Debug Message: GameUninitialize end
Debug Message: Device not cleared. 2949 counts left.
Debug Message: D3D not cleared. 1 counts left.
Debug Message: Destroying Window.
Debug Message: Main Shell terminating normally
on Oct 16, 2007
I think I'm just going to reinstall. It seems that my problems are largely due to files that, for some reason or another, refused to update.
on Oct 18, 2007
No luck. Maybe it's a bad savegame. I'm gonna try a new game and see if it keeps happening.
on Oct 18, 2007
Started a new saved game, haven't had a missing string yet. Guess it was just a bad saved game.
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