Lead Developer, Stardock Entertainment
Published on October 22, 2007 By CariElf In GalCiv Journals
Ever since GalCiv1 came out, people have commented on how personally we the developers take comments/criticism on our games. Well, yes, we do take it personally, and that's really not a bad thing. It's because we love the game. We love what we do. The GalCiv2 team is composed of workaholics, no one more so than Brad. Between our love of the game and our workaholism, we've put a lot of effort into making the game something that you want to keep playing, even years after the release. So when people start posting things like "you've ruined the game", it really is a slap in the face to us. And after having worked more hours than is really healthy for us, and then spend additional time working on second level support and reading the forums, our tempers can get a bit short. In a perfect world, people posting criticism on our forums would do so in a constructive manner rather than just posting, "OMG you've ruined the game!" To that end, I would like to thank the people who crunched numbers, sent in save games, etc..

After some discussion here at the office, we decided to put up another update to 1.8 which increases the number of habitable planets back to 1.7 levels. The code for setting the initial planet class isn't exactly the same because I decided to leave some of the tweaks Brad made to the code that picks the actual class value. This is how the code works to select the initial class of a planet:

1) It takes the value from the Number of Habitable planets spinner and uses that to calculate the Habitable Planet Factor.
2) The Habitable Planet Factor is used in a random roll to determine if the planet will be class zero.
3) If the planet is not a class zero, it does a few more random rolls to determine the non-zero class.

The part of the code that is now the same as it was in 1.7 is the code that calculates the Habitable Planet Factor, which directly impacts the number of class 0 planets. The code that is different is the code for step 3, which doesn't affect the number of non-zero planets, but the actual class values. Note that none of this code has anything to do with the planet type (toxic, heavy gravity, etc). At this time, we're not going to touch that code. I didn't even have a chance to check for other bug reports, and I won't until I get some work on Twilight of the Arnor done.

Anyway, we put this update today because we really love this game too. Just try to remember that the next time you're about to hit the submit button on that flame, ok? The less time we spend reading your flames and getting mad about them, the more time we can spend on coding.




Comments (Page 5)
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on Oct 24, 2007
Never fear dear Elf for the Diplomats stand with you as the steel against steel

Diplomats we defend CariElf and her partner from this rabble! Our lives before theirs!



Emperor - The Galactic Diplomats
on Oct 24, 2007
Oh well the Diplomats were always in my sights....i dont need another reason to take you guys down....

As to the worthiness of your boyfriend, as long as he is a member of the Tyranny of Evil or is at least willing to join, i will be happy to call off my Fembots.

Seriously, curiosity has certainly got the better of us so all jokes aside...but we understand the need to privacy too...

Best of luck you guys..... (sob...sob)

on Oct 24, 2007
Great stuff, I think. Updates are always nice so I guess it's good even if I hadn't noticed it.

Funny thing about the flaming posts is that no matter how many praises people get, one flame will negate all of them. No matter how much positive feedback people get even one inappropriate comment matters more. That'll wreck your mental health if you can't get over it. There always will be one guy or more who think something sucks, even if it actually doesn't, he just might not understand it or such.

Welcome to the internet baby.
on Oct 25, 2007
Never fear dear Elf for the Diplomats stand with you as the steel against steel

Diplomats we defend CariElf and her partner from this rabble! Our lives before theirs!



The Hitchhikers stand with you, noble Diplomats.

on Oct 25, 2007
Cari,

I downloaded the 1.80b version and started up a new Medium/Abundant galaxy. The number of habitable planets was very nice. One other thing, did you change your algorithm for Anomaly generation? It was like Christmas. I had four survey-type ships and was pulling in all kinds of great things (especially cash). Regardless, another great job. Thanks.
on Oct 25, 2007
I think you got lucky, I didn't get any thing cool like that from anomalies
on Oct 25, 2007
I know what David is talking about. It seemed like it was anomoly city for me to. That is one thing about the AI - it doesn't really seem like they care much about anomilies. They won't build extra survey ships for the sole purpose of increasing the anomlies they can grab.
on Oct 25, 2007
Never fear dear Elf for the Diplomats stand with you as the steel against steel

Diplomats we defend CariElf and her partner from this rabble! Our lives before theirs!



The Hitchhikers stand with you, noble Diplomats.


Should the situation be a civil and joyous one, calling for gravity, grace, and sincere affection, the Gerontocracy would be honored to (collectively) give you away...of course if you really want your dad to do it, I supose we can give some gravity and grace lessons.

drrider
on Oct 26, 2007
So what's new in 1.80C? I just noticed and downloaded it.
on Oct 26, 2007
I fixed a crash related to obsolete ships (it may also prevent the crash on load save game in new games) and fixed a low res texture on the starport.

I'm planning on putting up some kind of post, but I've been working on Twilight of the Arnor stuff all morning and haven't even had a chance to eat lunch yet.
on Oct 26, 2007
Go Go Cari ranger


Hey! Have no fear Cari's here!


Here she comes to save the day!


Intelligence and beauty! An amiable feat!



Random quotes but apt ones at that

Thanks for the update Miss Elf

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