Lead Developer, Stardock Entertainment
Ok, we may not have gotten to everything yet, but I think that we got all the really big ones. Just a reminder, please make sure that if you post bug reports in the forums, that you post them in the beta reports section, and that you read the sticky note about submitting bug reports first. Also, please make sure that you zip save games when you attach them in your reports, and that you give instructions on how to reproduce problems in your save game.

+ FIXED: Invisible ship bug

+ FIXED: Bug where upgrading ship designs resulted in blank hulls

+ FIXED: Bug where thumbnail would not update on Quick Build list if you selected nothing then selected a ship

+ FIXED: Bug from 1.7/1.8 that caused crash when loading a save game (this fix will work for old save games)

+ FIXED: Crash when trading techs with the AI players

+ FIXED: Bug in the ship hardpoint data code that could cause the game to not find the shipcfg for a ship

+ FIXED: Crash where starting a new game from within a game (like when using CTRL+N) crashed the game

+ FIXED: Bug where component definitions for AI ships and deleted ships were not being cleared when starting/loading a game from within a game, which may have been contributing to the memory problems

+ FIXED: Bug where going to a planet from the GNN then to the starport didn't behave correctly

+ FIXED: Negative bonuses were not being shown on the PlanetWnd or related windows

+ FIXED: Seam on TitleWnd around the bink animation

+ FIXED: Lockup when trading or stealing certain techs

+ FIXED: Bug where colonizing a planet would crash after an event that causes class zero planets to become habitable

+ FIXED: Inaccessible techs due to missing tech requirements

+ FIXED: Some missing query images for all Set3 improvements, including Factory3 and Lab5

+ FIXED: Selection bracket showing up on Galaxy mini-map

+ FIXED: Weird lines on Galaxy Map

+ TWEAK: changed unhonorable to dishonorable

+ TWEAK: "a history of extremes"

+ TWEAK: CONSTITUENT (should be consistent) in Artificial Gravity descriptions

+ TWEAK: Added sort option to Planet list to sort by habitability

+ TWEAK: Added sort option to Planet list to sort by if the planet is defended

+ TWEAK: Typo in Arcean tech tree “PlanetaryFortification” -> “Planetary Fortification”

+ TWEAK: Lab5 now has more wonderful colors

Comments
on Nov 01, 2007
Thanks for the update info!
on Nov 01, 2007
Thanks Cari, we love ya as always!!
on Nov 01, 2007
+ TWEAK: Typo in Arcean tech tree “PlanetaryFortification” -> “Planetary Fortification”


This could have been a much more interesting mispelling...I'm disappointed.

Think about it.

on Nov 01, 2007
+ TWEAK: Typo in Arcean tech tree “PlanetaryFortification” -> “Planetary Fortification”


This could have been a much more interesting mispelling...I'm disappointed.

Think about it.


Might it have led to a higher Population Growth rate?

Anyway, Beta 1a is 0.83[b].000 on SDC?
on Nov 01, 2007
Is beta 2 still on for Nov 8th? Think I might play my first TA game when beta2's out, i'm looking forward to it.
on Nov 01, 2007
Question- I was playing the Arceans, and I conquered a minor race.

Should I be able to build a navigation center there, or is that a super project, or limited to only Arcean worlds?

Seeing if I have a bug or not.

on Nov 01, 2007
Once you conquer a planet, it's yours and you can build whatever you damn well please on it.
on Nov 02, 2007


+ FIXED: Invisible ship bug
+ FIXED: Bug where upgrading ship designs resulted in blank hulls
+ FIXED: Bug where thumbnail would not update on Quick Build list if you selected nothing then selected a ship
+ FIXED: Bug from 1.7/1.8 that caused crash when loading a save game (this fix will work for old save games)



Hmm. Hopefully DA got patched as well..
on Nov 02, 2007

Barleyman, not yet.  But I'd like to get another update for DA out soon. 

on Nov 03, 2007
Is there going to be a beta1b or will the next update be beta2 on 8th Nov?
on Nov 03, 2007
Some bugs I recently encountered:

a. If you go too fast in pressing 'Attack' when invading a planet, the game crashes (happened to me as Drengin.)

b. I downloaded the update for TA from SDC (0.83[b].000?) and still suffer occasionally from the invisible ship bug. Mainly, with constructers, freighters, and when one ship is on top of a starbase.
on Nov 03, 2007
We plan to do updates every Thursday until release.
on Nov 03, 2007
We plan to do updates every Thursday until release.


Ooh quality  .
Thanks for reply. An update once a week is gonna be great.