Lead Developer, Stardock Entertainment
Published on January 24, 2008 By CariElf In GalCiv Journals

OK, I have good news and bad news.  The bad news is that there aren't any updates to the AI, the tech trees, or the races in this build.  The good news is that Brad is going to be on X-Play tomorrow at 8pm!  He'll be demoing Sins of the Solar Empire.  So he's been in L.A. this week on a media tour instead of working on the game.  We do have some bug fixes and a tweak for you, though.

+ FIXED: Bug in AIFindScoutDestination where the scout's planet destination was setting ulAIColonyAssigned instead of ulAIScoutAssigned
+ FIXED: Stuck turn button bug where an AI scout kept trying to move on to a planet
+ FIXED: Bug in campaign code where it wasn't checking the Dark Avatar directory for campaign files when loading the next mission
+ FIXED: Changed it so that you have to be spending something to use the creative ability
+ FIXED: Changed Creative ability to only give the amount of tech points necessary to complete research on the tech, instead of the entire cost, as it did previously.
+ FIXED: Creativity now ignores negative creativity ability values
+ FIXED: Minor races are no longer affected by Neutral Ground UP Law.
+ FIXED: Terror stars are now moved by Neutral Ground UP law along with the rest of your warships.
+ FIXED: All random events (including mega events) that create minor races should now be disabled when minor races are disabled
+ FIXED: Bug where minor race tab on Foreign Policy screen wasn't enabled if a minor race was created when the minor races are disabled (in case we decide to allow exceptions to the disabled minor race option)
+ FIXED: The Jagged Knife no longer automatically uses the The, so you won't see The The Jagged Knife anymore
+ FIXED: Added new XML tag to TechTree.xml CanUseCreativeAbility, which determines if the tech can be completed using the race's creative ability.  If it is not present, it is assumed to be TRUE.
+ FIXED:  Bug in "minor races get all of a major civ’s tech" event that gave the wrong techs to the minor race
+ FIXED:  Bugs in other events that involve giving one civ all of another civ’s techs
+ FIXED:  When a terror star is in the mobilizing phase (which lasts 10 weeks and doesn’t allow the terror star to move), it was possible to move it if you fleeted it with another ship.
+ FIXED: Bug where UP issue restricting starbase modules affected terror stars
+ FIXED: Bug where UP issue that prevents you from attacking starbases did not exclude terror stars (but there are no issues like that currently implemented, this was mainly for mod compatibility)
+ FIXED: If you don't have a serial number registered and you go to start a Metaverse game, the game will now tell you that you need to register your serial number
+ FIXED: Bug where fleets with warp bubbles did not get correct moves when loading a saved game
+ FIXED:  Crash in planet surface code
 
 
+ TWEAK: Ship Maintenance now excludes freighters and is lowered by 1%.


Comments (Page 1)
on Jan 24, 2008
Yay, thank you. Really hoping the next patch will include AI/tech updates, though.
on Jan 24, 2008
unacceptable, i want my money back
on Jan 24, 2008
Thanks for the updates.

~ Wyndstar
on Jan 24, 2008

Slurple: Too bad...we took your money and Cari spent it on winter boots that keep shorting out my mouse

on Jan 24, 2008
unacceptable, i want my money back



This is a JOKE....er....Right !!!  



Nasty

on Jan 24, 2008

unacceptable, i want my money back



This is a JOKE....er....Right !!!  



Nasty




It is not a joke, gimme the AI updates. right now. kplzthx
on Jan 24, 2008
Hey BoogieBac I think Slurple So Mad He`s Seeing Purple
on Jan 24, 2008
Looking forward to 4c then.

I'm not bothered about the AI as it can kick my arse as it is. I just feel some of the technologys are not quite how they should be. Nothing in particular, it's always been like this in the Betas though.

Question, when will you complete the rest of the high rez icons?
on Jan 24, 2008
We have two months until release. Another week for AI/tech updates is fine.

But only one more week.   

But that's just because I'm a bit burned out on the state of the tech trees.
on Jan 24, 2008

Slurple: Too bad...we took your money and Cari spent it on winter boots that keep shorting out my mouse



Maybe you should take someone else's money and get a new, boot-proof mouse?

And Slurple: If you're not joking, then you're woefully retarded. These are referred to as "betas" for a reason. If you are joking, then you're not overly funny.
on Jan 24, 2008
You have no idea how much I'm pouting over the continuing absence of the Hyperion Starbase modules. It's quite disgusting, really.
on Jan 24, 2008
Thank you for the update. I am always grateful regardless if its a large update or a minor one!


on Jan 24, 2008
What I am really looking forward too is the TOOLS!!! Gimme the tools
on Jan 24, 2008
Good stuff SD! Wish some of that had been in during my last game. Those Dread Lords are nasty, and now I can keep mega events on with minors off and never see them again! No more Jagged Knife either! Yay!
on Jan 24, 2008
Eh, I'm happy. I'm just sort of not getting anything new from playing, and the bugs aren't showing up so much - at least nothing that has not already been identified.
Meta
Views
» 10382
Comments
» 45
Category
Sponsored Links