Lead Developer, Stardock Entertainment
Published on February 1, 2008 By CariElf In GalCiv Journals

I'd like to apologize once more for the delay.  I kept running into snags with getting the map editor ready for the update.  I also caught a few more minor things with TA in the process that won't be visible to you as users.  This is also the first build of TA built on my new work PC.  Yay!

If any of you are playing GC2 on Windows 98, ME, or 2000, if you could try out the map editor even if you don't plan to use it and see if it works for you, I'd appreciate it.  I'm sure that some of you on Vista will want to use it so I'm sure that I'll hear from you.  

Some of you have been reporting AI fleets with ships that have negative hitpoints.  I had a debug message put in that would pop up a windows message box if the game detected it, but it was popping up behind fullscreen windows and made the game appear to be frozen, so I removed it.  So, if you notice a fleet with negative HP (appears to happen after a battle), please note down the name of the fleet, save the game, and then try to find a recent save game from before the battle to send in so that we can try to reproduce it here.

As a reminder, please make sure to zip your save games before sending them in, and unless you actually can't start the game, e-mail bug reports and crash logs to gc2bugs@stardock.com so that you save the support people the trouble of forwarding them to me.

Also, I forgot to enable custom maps so you won't be able to load them into Twilight.  If you really want to try it out before next week, you might be able to get around it by making your own tournament and putting it in the tournament directory. 

+ NEW: Map Editor
+ NEW: Added option to enable/disable tech stealing
+ NEW: Added buttons to Lease/Maintenace screen to toggle between listing ships and improvements on the maintenance part
+ NEW: Hyperion Starbase modules now in

+ FIXED: Added code so that if an AI space miner can't find a new destination, it will go home instead of parking on an asteroid
+ FIXED: Crash in AutoPilot line graphic
+ FIXED: Gaia Vortex so that it will now update the planet surfaces for the affected planets
+ FIXED: Crash in InvasionWnd
+ FIXED: Bug where ships could get stuck on asteroid fields
+ FIXED: Stuck turn bug caused by a space minor on auto improve that was targeting an asteroid where another minor was parked

+ TWEAK: Added code to try to prevent bug where CTRL+N results in a game with all civs set to Fool level of intelligence. 
+ TWEAK: Drengin AI now uses some new code for choosing planetary improvements. Beta testers: please let us know if you notice anything.
+ TWEAK: Minor Races made significantly more intelligent

 


Comments (Page 1)
on Feb 01, 2008
Thank you CariElf,

Just made my weekend!

W/R
Suralle Straykat
Kat Lord @ Large
on Feb 01, 2008
WOW good job Team

Off to build some Maps
on Feb 01, 2008
Thanks Cari and team.

One question please.

+ TWEAK: Minor Races made significantly more intelligent


What does this mean in game terms?


on Feb 01, 2008
Thanks Cari and team.

One question please.


+ TWEAK: Minor Races made significantly more intelligent


What does this mean in game terms?




Less drooling, hopefully  

Maybe they'll build real ships and not just spam constructors and freighters?
on Feb 01, 2008

Brad didn't give me specifics about what the minor races would be able to do, except they still can't colonize.

 

on Feb 01, 2008
Not what I was hopeing for honestly, however I know the little things take more time then they should and there is only a little left to do before the release so thanks for the update.

Also, is the AI only updated for the three things you mentioned there or is there more?

I just want to say the games already at a stage where I can hapily play for a few hours each day and have lots of fun. It's definitely the best version of galactic civilisations.
on Feb 01, 2008

Also, is the AI only updated for the three things you mentioned there or is there more?

Those were the only thing that Brad told me specifically. 

on Feb 01, 2008
I don't mind the minors being more intelligent, but I want to know if that "more intelligence" means they'll stop clogging up my systems with influence starbases.

I'll find out soon enough, though.
on Feb 01, 2008
+ NEW: Added option to enable/disable tech stealing


Quality, I can remember asking for this on the forums even before TA.

+ NEW: Added buttons to Lease/Maintenace screen to toggle between listing ships and improvements on the maintenance part


Font size needs to be reduced for ship names.


Now that sins of solar thingy has gone gold hopefully next weeks beta will be a lot more chunkier in terms of content+AI upgrades. Would be nice if the next beta will add the starbase resource and eco modules back to the races that are missing them and add the new victory condition for example.



on Feb 01, 2008
  
on Feb 01, 2008
OK you did it map editor is finally here. Thank you!
However I have to point 2 things
there is no shortcut to map editor only through TALaunch.exe where I use on my shortcut instead GC2TwilightOfTheArnor.exe
for me its ok but most users dont know that..
And what about custom maps in game? Is it deactivated? On first betas it was active but not anymore so I cant load a map I will create in map editor.
I hope I will find the right xml to edit and load a custom map.. cant wait..    
on Feb 01, 2008
THANK YOU! PLAY PLAY PLAY!... or else...
on Feb 01, 2008
(Citizen)smartie0--Also, I forgot to enable custom maps so you won't be able to load them into Twilight. If you really want to try it out before next week, you might be able to get around it by making your own tournament and putting it in the tournament directory.

on Feb 01, 2008
hm.. ok thanx for the tip
I changed Prefs.ini but it did not have any effect..
so I will try the tournament way..
on Feb 01, 2008
All hail SDC!