Lead Developer, Stardock Entertainment

Hey guys, I'm really sorry for the delay, but things have been really crazy around here.  We did manage to squeak in a few more changes.  The update is available on both Impulse and Stardock Central.

(Includes changes from 1.92, the unofficial alpha)

+ NEW: Improved Starport improvement graphics

+ NEW: Zoom to Mouse cursor option

+ NEW: Added ship components for Disruptors IV and Photonic Torpedo III techs

+ NEW: Removed a duplicate entry in the StarbaseModules.xml file.  Also added some starbase modules with "Mining" and "ProductionAssist" abilities to compensate the races that do not have the factory line of techs in their tech trees (Iconians, Thalans, Korath, Yor).  And I didn't just blindly add these, I made a spread sheet of all the starbase modules that each race has access to and filled in a few of the holes with new modules the best way I saw fit.  They are tied to race-specific techs, so no other races will inadvertently be affected.

+ NEW: Clicking on Race Logos on the Civ Manager>Timeline>Legend screen will toggle them on/off in the timeline

+ NEW: Optional realtime clock on the main screen

+ NEW: Clicking on the 'Date' will toggle between current Turn and Date display ('Dec 22, 2943' > 'Turn# 123' )

+ TWEAK: Remove Terror Star techs from Iconians in the final TA mission (otherwise this mission is WAYYYY too easy)

+ TWEAK: Legend screen only lists the races you know

+ TWEAK: Made sure some techs were non-tradable and non-stealable because they now unlock starbase modules that I intend to be race-specific.

+ TWEAK: Fixed a few spelling/grammatical errors in the Yor tech tree.  Specifically, changed "York" to "Yor" and "significant" to "significantly"

+ TWEAK: Fixed a typo in the Thalan tech tree.  Changed "product" to "produce"

+ TWEAK: The research cost penalty has been reduced

+ TWEAK: Removed the description for the Divergent Evolution tech from both the Drath and Altarian tech trees so I could put it in techTree.xml.  The description was exactly the same in the race tech trees including a bunch of misplaced linebreaks, which I fixed.

+ FIXED: A few typos in the descriptions of some ship components.  Namely, when describing the numeric amount of HP or % boost a component gives.

+ FIXED: The Krynn were using the Torian's description for Aquatic World Colonization.  Removed that, so it'll use the default description now

+ FIXED: Added "Space Weapons" and "Space Defense" techs back into the Thalan tech tree in their usual place right before the weapons and defense branches.  I made them cheaper than usual so you can still have a quick research route to those branches of the tree.  The reason I had to add them back in is because they provide starbase modules that are prereqs to other starbase modules that are still being unlocked in the thalan tree.  Without access to the prereq starbase modules however, any modules that depend on them are impossible to use.  Simply adding the two techs back into the tree fixes the issue.

+ FIXED: Bug where you could buy several improvements for the planet on the same turn from the quick build screen.

+ FIXED: Bug where if you bought a ship on a planet, you couldn't buy an improvement that turn

+ FIXED: Bug where the colony management screen didn't always have the most recent data

+ FIXED: Planet height maps that were placing tiles in the 'ocean' parts of the planet images

+ FIXED: Mind Control Center improvement

+ FIXED: Modified plague and disease mega-events to notify a player that they must research antivirus software or firewalls as a robotic race to find the cure, not plague cure or disease cure

+ FIXED: Gravity Accelerators were missing a Special ID, which was causing a crash when they were built

+ FIXED: Now can't trade Ascension starbases

+ FIXED: PlaceAgentWnd: Next and previous buttons should only show planets that you know about (aren't hidden in the FOW)

+ FIXED: Crash that occurred when a terror star was added to a fleet

******EDIT: If you failed to update using Stardock Central (SDC) please read the following.

If SDC is showing the latest version installed but your titlescreen does not say the correct version, or you have missing strings, etc, you can either try re-installing or you can edit the registry to force it to re-update.

Here are instructions on how to edit the version string in the registry:

First, close Stardock Central. Go to Start->Run and type in regedit.  On Vista, type it in the search box.  As soon as the registry opens, click on the My Computer icon and choose File->Export to backup the registry.

The install info for GalCiv2 is under HKEY_LOCAL_MACHINE, in the path Software\Stardock\Drengin.net\GalCiv2\Twilight.

Just change the version string to a lower number and when you restart SDC, it should show the update button again.

Here are instructions to make sure that you get the latest version once you've either re-installed or changed the version string in the registry:

Befiore installing the update, go to Tools->Settings and click on Internet.  US-1 is usually the best choice for servers because sometimes we have sync errors with US-2.  Click Refresh XML Data.  Also, if you have the setting turned off to check for updates to Stardock Central, turn it back on and then re-start Stardock Central.  If Stardock Central finds an update, let it update then restart SDC when prompted. 

 


Comments (Page 3)
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on Jun 20, 2008
No i haven't. I thought i read another thread about it in the bugs forum so I figured it was known already. I can send in my most recent debug.err, I haven't restarted since the last crash. I'm using a mod that adds some improvements and techs but it doesn't do anything to the starbases, and I duplicated the crash in normal TA games too.
on Jun 20, 2008
The clock option is on the interface menu below the choice of what file type to save screen shots. Oddly it did not appear as option on the menu until I entered a game, but it now appears on the options menu directly from the main menu screen.
on Jun 20, 2008
To all people having trouble finding the update on SDC: Check which server you are connected to. If it is US-2, try switching to server US-1. (Tools -> settings -> Internet). This did the trick for me. Updating to TotA 1.95 as we speak.


I had a spare computer to test it on, and it seems to work. I also pressed refresh XML data just to be safe.
on Jun 20, 2008
To all people having trouble finding the update on SDC: Check which server you are connected to. If it is US-2, try switching to server US-1. (Tools -> settings -> Internet). This did the trick for me. Updating to TotA 1.95 as we speak.


This worked, thanks.
on Jun 20, 2008
According to SDC my game is at version 1.95 but none of the new options i.e. clock, zoom to mouse, etc are available. I checked the version number on the GC2TwilightOfTheArnor.exe file and it is 1.9.1.0, dated 1st May, 2008. Does this mean the update failed?
on Jun 21, 2008
Is anybody else having trouble not getting the option to submit a game to the MV with 1.95?
on Jun 21, 2008
Oddly enough...I have a string not found option in the interface tab of the options. I believe this is where the clock option is supposed to be. do I need to redownload somthing?
on Jun 21, 2008
Hmm... so there are still people having troubles downloading stuff?

It may be productive for those having issues to state if you are downloading with Impulse or SDC.
on Jun 21, 2008
I tried with Impulse, and I get this:

Windows Add/Remove does not work, because the games are not listed there (probably because they have been installed via stardock).

SDC only shows old versions: wants to downgrade DA to 1.80g.100 (Impulse has updated to 1.80g.103) and does not show newer than TA 1.91.021...

I'm lost at this point.

EDIT: Loaded Stardock again, switched to US-1, then it updated TA to 1.95 (but the exe still is 1.91). Loaded Impulse and there I see a yellow exclamation mark at TA and verification claims: "Twilight of the Arnor is not installed correctly. Please look for an application update"... but the version number seems to be right now.

EDIT2: Found the registry path issue in one of the comments to the patch and corrected the path. Now Impulse performs a new install of ToA; let's see.
on Jun 21, 2008

WeisNix: Any luck?

 

on Jun 21, 2008
blue88: I'm seeing it on my home version of SDCentral. Perhaps you need to update the app itself? Under 'tools>settings>general>auto update' make sure the option is selected to check for sdcentral updates on startup.

No, its not there, and the version is recognized as the most recent.
on Jun 21, 2008
Stardock Central is giving me email/serial errors for both expansions for Galciv 2 Needless to say I have legitimate licences, bought online from here.
on Jun 21, 2008
WeisNix: Any luck?


Yes. In my registry I found a wrong(?) path for Twilight, it leads to the parent folder of Twilight - so I just added "\Twilight" to the end of the path to correct this. After that, I started Impulse again. It showed Twilight as "available" (not installed), so I swallowed the pill and installed it via Impulse from scratch. Interestingly I cannot find a second installation, just the first one which seems to be overwritten by version 1.95 now. So, Impulse now displays everything is correct - started Twilight, and it is the new version.

BTW, in the meantime Stardock seems to be updated with the patch for Twilight, but... it is only at the US-1 server, not at US-2. And it is missing the 1.80g.103 update for DA.
on Jun 21, 2008
I'm having a string not found issue with the new clock both in game and in the options screen. It appears that I have the correct string file. I've uninstalled and reinstalled twice, still no luck. I'm using vista home 32bit btw.


on Jun 21, 2008
In what way does 1.80g.103 differ from 1.80g.100 (Dark Avatar) ? Is it just a minor tweak to allow it to be added to Impulse?

This thread is the first I've heard of x.103
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