Lead Developer, Stardock Entertainment
Published on June 30, 2008 By CariElf In GalCiv Journals

The update to 1.96 should show up on Stardock Central and Impulse shortly.  If it doesn't show up for you, try switching to server US-1 (that's the first one it gets copied to) and refresh your XML data. 

If, after updating with Stardock Central, your titlescreen still says 1.95 or earlier, see below the change log for instructions on how to force it to re-update.

+ NEW: Clicking on Race Logos on the Civ Manager>Timeline>Legend screen will toggle them on/off in the timeline

+ NEW: Added option to change the zoom speed

+ TWEAK: Legend screen only lists the races you know

+ TWEAK: Increased the max value the edge scroll speed could take in the options window

+ FIXED: Arcean planet improvement "Cathedral of Valor" now gives the 33% planetary defense bonus that it mentions in its description. Still working on a solution for the soldiering bonus.

+ FIXED: PlaceAgentWnd: Next and previous buttons should only show planets that you know about (aren't hidden in the FOW)

+ FIXED: We believe that we have fixed the crash when placing a spy but it's hard to reproduce so it may just not have come up during testing.

+ FIXED: Now if a starbase can't install any modules, the starbase details and intel windows say "No modules available" rather than "0/0"

+ FIXED:  Bug that kept the trade route revenue and distance traveled from calculating correctly

+ FIXED: The “auto-attack bug,” where you would have to click on a ship in auto-attack mode after it had won a battle for it to pick another target, also leaving the turn button hidden without proceeding with the turn

+ FIXED: Bug where if an empty string was read from the registry, the function would still return true, which would make it impossible to submit games to the metaverse.

+ FIXED: Bug where some of the functions that create ship nodes were passing in parameters in the wrong order, which could cause crashes and possibly invisible ships, but you might now have funny looking ships if for some reason it fails to find your user designed ship data. Again, we recommend NOT overwriting ship designs.

+ FIXED: Bug where going to the PlaceAgentWnd from the GNN would result in the GNN not coming back

+ FIXED: Disabled AllowMixedVP option as most cards don't seem to handle this well. 

+ FIXED: Invalid Call bug when Alt-Tabbing which was caused by the device not being ready to Reset.  It could still be caused by other things, but it should be much more rare now.

+ FIXED: Bug where improvements that had ManualDestruct set to 0 were still setting it as true, which allowed you to still destroy and rebuild weather control, etc

UPDATE:  We posted another update that fixes the problem with the ship components that you don't have techs for showing up in the ship design screen.  This bug was also the cause of the AI not doing anything and the cause of a crash. 

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If SDC is showing the latest version installed but your titlescreen does not say the correct version, you can either try re-installing or you can edit the registry to force it to re-update.

Here are instructions on how to edit the version string in the registry:

First, close Stardock Central. Go to Start->Run and type in regedit.  On Vista, type it in the search box.  As soon as the registry opens, click on the My Computer icon and choose File->Export to backup the registry.

The install info for GalCiv2 is under HKEY_LOCAL_MACHINE, in the path Software\Stardock\Drengin.net\GalCiv2\Twilight.

Just change the version string to a lower number and when you restart SDC, it should show the update button again.

Here are instructions to make sure that you get the latest version once you've either re-installed or changed the version string in the registry:

Befiore installing the update, go to Tools->Settings and click on Internet.  US-1 is usually the best choice for servers because sometimes we have sync errors with US-2.  Click Refresh XML Data.  Also, if you have the setting turned off to check for updates to Stardock Central, turn it back on and then re-start Stardock Central.  If Stardock Central finds an update, let it update then restart SDC when prompted. 

 

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Comments (Page 1)
on Jun 30, 2008
Another improvement to an already great game Except I'm going to miss having class 72 planets
on Jun 30, 2008


+ NEW: Added option to change the zoom speed

+ TWEAK: Increased the max value the edge scroll speed could take in the options window


*slurple hugs carielf
on Jun 30, 2008
+ FIXED: Arcean planet improvement "Cathedral of Valor" now gives the 33% planetary defense bonus that it mentions in its description. Still working on a solution for the soldiering bonus.

So you are working on implementing civ wide bonuses for normal PI? That would be great
on Jun 30, 2008
+ FIXED: We believe that we have fixed the crash when placing a spy but it's hard to reproduce so it may just not have come up during testing.


I'm glad this has been addressed. Can't tell you the number of times I had to restart due to this crash.
on Jun 30, 2008
thanks Cari
on Jun 30, 2008

So you are working on implementing civ wide bonuses for normal PI? That would be great

Well, since the Cathedral of Valor isn't a super project, it won't work to give a civ wide bonus.  So what we are thinking about doing is making it so that transports can have an invasion bonus, which they will get if they are built on planets with the Cathedral of Valor on them.

on Jun 30, 2008
Please, *heavilybegging* , consider making a normal PI with PlacementLimit=1 being an abstract SuperProject or something like this.
I would love to implement what I think is a nice idea into my mod, but I can't do it
If you are interested, have a look here please.
However, thanks for answering my question, your solution is also a nice idea, btw
on Jun 30, 2008
Another update! Excellent! Hey, Cari..I sent you guys a saved game with the issue of having a ship frozen in the lower corner of the screen that seemed to do nothing but occupy the lower corner of the screen. It was not recognized by my cursor. I have also had that issue with Terror Stars (long) after I had fired them. In fact, I had a game where the Terror Star basically became an ornament on the screen after I used it. Even the enemy ships were ignoring it. Did anyone have a chance to check that out?
on Jun 30, 2008

Hey, Cari..I sent you guys a saved game with the issue of having a ship frozen in the lower corner of the screen that seemed to do nothing but occupy the lower corner of the screen. It was not recognized by my cursor. I have also had that issue with Terror Stars (long) after I had fired them. In fact, I had a game where the Terror Star basically became an ornament on the screen after I used it. Even the enemy ships were ignoring it. Did anyone have a chance to check that out?

No, not yet.  If you sent it to gc2bugs@stardock.com, I haven't caught up there yet; I've been concentrating on the support e-mails.

on Jun 30, 2008
+ FIXED: Bug that kept the trade route revenue and distance traveled from calculating correctly


Great news, thanks!
on Jun 30, 2008
No, not yet. If you sent it to gc2bugs@stardock.com, I haven't caught up there yet; I've been concentrating on the support e-mails.


I did, so no problem   
on Jun 30, 2008
There seems to be a slight problem with this update, when I go into the ship designer I see components that are normally associated with the minor race tech tree, no matter what default race I play as. Now, if I don't have the tech for a particular component then the ship will not show up in the list of things to build (so not really exploitable) but it does make things confusing.
on Jun 30, 2008

There seems to be a slight problem with this update, when I go into the ship designer I see components that are normally associated with the minor race tech tree, no matter what default race I play as. Now, if I don't have the tech for a particular component then the ship will not show up in the list of things to build (so not really exploitable) but it does make things confusing.

Just had a user come in IRC reporting that, so I actually already have a fix, but the people who can put up an update to Twilight have gone home.  So here's a zip:

http://sd.stardock.com/carielf/twilight_1_96_shipfix.zip

I'll update the original post too.

on Jun 30, 2008
Cari, I also have that bug where I see ALL ship components (weapons, etc) in my designer regardless of whether I have researched them or not.

Further Bug: In my game (tough difficultly with associated intelligence), none of the AIs are building military ships and they also are not building star bases or construction ships (although they built colony ships early on). I did alt-tab at one point, and when I returned that seems to be when the lack of building started. Perhaps the fix for the crash now disables the AI instead of crashing?
on Jun 30, 2008

Cari, I also have that bug where I see ALL ship components (weapons, etc) in my designer regardless of whether I have researched them or not.Further Bug: In my game (tough difficultly with associated intelligence), none of the AIs are building military ships and they also are not building star bases or construction ships (although they built colony ships early on). I did alt-tab at one point, and when I returned that seems to be when the lack of building started. Perhaps the fix for the crash now disables the AI instead of crashing?

It's probably the same bug as the ship components bug.  You can try the zip file and see if that helps