See Brad's post https://forums.galciv2.com/331132/page/1/#1954133 for more details and screenshots.
+ NEW: Added option to popup governor wnd (if there are governors) on colonization of a planet
+ NEW: Greater use of expanded sound track for background music
+ TWEAK: Drengin, Yor and Korath will now colonize more aggressively
+ TWEAK: Tourism revenue slowly increases over time
+ TWEAK: Music no longer changes at the end of a game year but rather periodically during the course of the year.
+ TWEAK: Updates to some of the conversations (English only)
+ TWEAK: Eliminated Orbital fleet manager
+ TWEAK: Added Fleet Command Center super project that gives all planets the ability to use what’s in orbit to defend planets
+ TWEAK: Terror Star techs substantially less expensive
+ FIXED: Remove race agents button doesn't work when the scrollbar is present
+ FIXED: Toggling music on/off doesn't work
+ FIXED: Problem with tech brokering
+ FIXED: Truncated cash string in offer when using auto-offer - I THINK that I fixed this
+ FIXED: Influence popup now goes to what the AI will accept (or max if it's not enough)
+ FIXED: Tint colors are not automatically set for ship style in select ship style wnd
+ FIXED: Ship Designer screens do not have any interface tint when loading from title screen
+ FIXED: Planetary governors now update build queue after planet quality/terraforming changes
+ FIXED: Added modifier to edge scroll speed to scale for zoom level
+ FIXED: Planet Details doesn't stop other windows from popping up
+ FIXED: Memory leak in the planetary governor
+ FIXED: Quick build list shows wrong stats for planetary improvements
+ FIXED: Bug where adding certain parts to a ship were not lit properly
Sorry it's late, but I wasn't in yesterday.
Happy Thanksgiving, and to those of you outside of the US, happy weekend!