Lead Developer, Stardock Entertainment
Published on June 10, 2009 By CariElf In Demigod Journals

This was mainly a connectivity update, only ImpulseReactor.dll was replaced. 


+ Made data packet size smaller which should help people whose routers don’t allow such large packets. The
symptoms of this are losing connection to the NAT facilitator or the connection dialog showing that you are
connected to someone but they are not connected to you (or vice versa)

+ Changed the channels some of the messages were being sent on to try to prevent one channel from getting
too backed up

+ Added location awareness to the UDP proxy coordinator so that it can try and pick the best server to use as a
proxy

+ Fixed crash bug when players quit at the same time in the lobby

+ Fixed bug where Demigod would occasionally report that an update was available when it wasn’t

+ Added code to bind on a local IP address to prevent bugs caused by having multiple network connections (i.e.
a wireless and Ethernet connection)

You may want to try without the /serverproxy only parameter with this update to see if you can connect without the proxies now that the packet size is smaller. This was a particularly devious bug to figure out because we could see in the packet logs that packets were being received, but the packets were never being processed because they were missing data. 

We also increased the proxy timeout time, which should help with the bug where you're stuck at the map loading screen with the message "Waiting for other players".  This screen stays up until all players have loaded the map, so if a player lost their proxy connection because it didn't receive any data while the map was loading, it never got any further.  Players with slower machines will still take a long time to load the map, so you may want to give it some time before you quit out.

As far as the connection drops that occur once the game has started, there are two possibilities:

1) If the connection to the proxy server was timing out too early, this may have caused the problem and you may see a decrease

2) It may be something in the Demigod multiplayer code, which is different than the code that ImpulseReactor uses to make the connections. Even if it's the first possibility, if data is not being sent often enough to keep the proxy connection alive, it could still be something in the Demigod code.

If you are still getting connection drops once the game has started, please send in your DemigodLog.txt and ImpulseReactor.log and .csv files to support@stardock.com to help GPG and Stardock figure out this problem. You'll need to send in the files immediately after the drop occurs to make sure that the files are not overwritten by subsequent games.

Thanks!

 


Comments (Page 2)
on Jun 11, 2009

Sigh, this patch has caused me a new major problem, I randomly get disconnected during games. Usually I'll see the disconnect dialogue showing someone else lagging, then I'll get booted. I am not natted to anyone (only using proxies). Other players are still actively talking to me via PM and the in game chat feature, so I did not in any physical way disconnect. I just get booted. Any solutions? (This only started after the patch today).

on Jun 11, 2009

Frogboy

I should also point out that I've been in multiple games today and people quit and there was no negative side effect.

 

Except that your glory was ruined...

 

...someone had to say it

on Jun 11, 2009

wow, thank you for the great work!

on Jun 11, 2009

The European and Australia proxy servers are now used so people who do use proxy end up with better connections than before.

HOLY CRAP! I love you guys!

on Jun 11, 2009

I randomly get disconnected during games

That has nothing to do with this patch. As soon as the match has started it is in GPG hands.

And if the amount of disconnect increases it could be of users who are now able of connecting, but still have a troubling connection? Let's say people who now can connect but some problems are causing disconnects...

on Jun 11, 2009

'The European and Australia proxy servers are now used'

Will there be a Proxy server for South-Africa?

 

on Jun 11, 2009

I will shamelessly thank myself for my work with Jeffy in solving the curse of my no connectivity problem

on Jun 11, 2009

Does this affect pantheon (and skirmish) too, does it solve (some) causes for the 2v1 and dropped during load problems?

on Jun 11, 2009

Frogboy
Today's update with a CVP change not a Demigod change. It won't affect, one way or the other, what rage quitting does.  When you're in the game, that's all Demigod not CVP.

I should also point out that I've been in multiple games today and people quit and there was no negative side effect.

I'll try again. Maybe it was just bad luck... What I meant by rage quitting is really just people quitting. Good thing if i was wrong about the side effect

on Jun 11, 2009

Misfortune
Does this affect pantheon (and skirmish) too, does it solve (some) causes for the 2v1 and dropped during load problems?

 

No that 2v1 problem still occurs, at least it happened to me after update.

 

Great patch though.

on Jun 11, 2009

played 3 vs 3 ,still lags like hell . 2vs2 is playable

on Jun 11, 2009

DonofWar
played 3 vs 3 ,still lags like hell . 2vs2 is playable

This wasn't influenced by this patch

on Jun 11, 2009

I know it is difficult but they must change this annoying matchmaking system.

on Jun 11, 2009

acare84
I know it is difficult but they must change this annoying matchmaking system.

What exactly do you want to be changed? You're remark now is something like "they should fix the hunger in the world" not very specific.

on Jun 11, 2009

@DonofWar: how much upstream do you have?

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