I've been fixing bugs in Dark Avatar as I find them in Twilight of the Arnor, so you guys get an update even though we're really busy with the beta. I believe that this is the last of the bugs with the save games. Not all save games may be fixed by this update, depending on how badly the save was corrupted. I'm sorry for the trouble, but all the pain was caused by the ship designs, and that's some of the most complicated code in the game.
+ FIXED: OpponentWnd for localized files so that the translators don't have to change the race config's internal name - this shouldn't change the way that it currently works for people who aren't having problems.
+ FIXED: Bugs with the StarportWnd getting stuff popped up over it
+ FIXED: Crash when loading save game due to obsolete/overwritten ships - some save games that were previously crashing may be able to be loaded with this update.
+ FIXED: Bug where ship definitions were not being taken out of memory if you hit CTRL+N or loaded a save game from within a game
+ TWEAK: Added sorting options to planetlist: by habitability and by if the planet is defended.
Edit: We put up another build today to fix the crash when going to the OpponentWnd. Sorry about that; it didn't happen for me when I was testing with my own files.