Lead Developer, Stardock Entertainment
Published on November 7, 2007 By CariElf In GalCiv Journals

I've been fixing bugs in Dark Avatar as I find them in Twilight of the Arnor, so you guys get an update even though we're really busy with the beta.  I believe that this is the last of the bugs with the save games. Not all save games may be fixed by this update, depending on how badly the save was corrupted.  I'm sorry for the trouble, but all the pain was caused by the ship designs, and that's some of the most complicated code in the game. 

+ FIXED: OpponentWnd for localized files so that the translators don't have to change the race config's internal name - this shouldn't change the way that it currently works for people who aren't having problems.

+ FIXED: Bugs with the StarportWnd getting stuff popped up over it

+ FIXED: Crash when loading save game due to obsolete/overwritten ships - some save games that were previously crashing may be able to be loaded with this update.

+ FIXED: Bug where ship definitions were not being taken out of memory if you hit CTRL+N or loaded a save game from within a game

+ TWEAK: Added sorting options to planetlist: by habitability and by
if the planet is defended.

Edit: We put up another build today to fix the crash when going to the OpponentWnd.  Sorry about that; it didn't happen for me when I was testing with my own files.


Comments
on Nov 07, 2007
Awwww you guys is da best (insert warm fuzzy feeling here)


User made mods for the Galciv II community
on Nov 08, 2007
Thank you Stardock!
on Nov 08, 2007
"and by if the planet is defended."

Thanks for the fixes .
on Nov 09, 2007
Ty, how do you find the time???

on Nov 09, 2007
if we did not install 1.8d can we just install 1.8e ???

also do we need to install 1.8e for the TA Beta2 due out today ???
on Nov 09, 2007
Thanks for doing this. I have a number of half-played DA games that I will now be able to finish. It's working fine on the one I am trying now.
on Nov 09, 2007
The newest version 1.80e has a bug dealing with moving fleets
at long distances. If you right click further than its remaining moves
for that turn, it does nothing. There is no problem moving single
ship long distances with a right click either on the mini-map or
regular map.

They'll fix it sooner or later but I wish I was still at 1.80b. My attempt
to archive it failed.
on Nov 10, 2007
I've also had the fleet bug in 1.80e. I've found that the first ship in the fleet has twice the number of maximum moves e.g. Moves Left = 12/6 (and the ship does indeed move 12 spaces). The rest are OK with 6/6, but the fleet as a whole has Moves Left = 6/0.

It's a bit of a show stopper for me, because you can't set a fleet to move a long distance in one go. I'm waiting on the next update before I play again.
on Nov 13, 2007
The 1.80f Test Build has fixed the Fleet Movement bug!
Thanks Stardock!
on Nov 13, 2007
The 1.80f Test Build has fixed the Fleet Movement bug!
Thanks Stardock!


is this 1.8e or is there a 1.8f ????
on Nov 13, 2007
There is a 1.8f test patch stickied in the bug reports forum (it's not on SDC yet).