+ NEW: Torian Imps images (Torian Schools 1, 2, 3, Temple of Memories, Food Harvester, Aquatic Transport Station)
+ FIXED: Bug where if you upgrade a constructor, the area of effect highlight would remain on the map
+ FIXED: Created missing fleet warp bubble techs and attached warp bubble components to them so they are no longer available from the beginning (Terran tech tree only)
+ FIXED: Harvester and Charging Stalks no longer take 0 weeks to build
+ FIXED: Bug where time to research technologies did not get refreshed if you started a new game from within a game using a different technology speed
+ FIXED: Drengin Ultimate Slaveling Lab tech missing display name
+ FIXED: Efficency Studies - 3,4 and 5 all required Efficiency Studies 2 and the label for 5 was 4 as well. They now chain correctly and have the correct display names.
+ FIXED: Torian universities now auto upgrade to cities of learning
+ FIXED: Text encoding issue in Sensor Arrays fluff text is now fixed
+ FIXED: Bug where the AI would sometimes lower its relations until their status was at war with you without actually declaring war
+ FIXED: Crash when trying to upgrade a ship due to uninitialized variable
+ FIXED: Bug where if you didn't skip ship with moves left after auto pilot, you couldn't do anything else. However, this means that until I can figure a way around it, the ship that has moves left will not always be selected.
+ FIXED: Culture flipping and trading planets will now destroy unuseable improvements the same as invading the planet does
+ FIXED: Bug where Yor were not immunte to the Disease Mega Event
+ FIXED: Bug where you couldn't rebuild destroyed 1 time things.
+ FIXED: Bug where no money dialog popped up for influence as well if you had selected the money option before you selected the influence
+ FIXED: Bug where the unuseable improvements were removed from the queue but not the surface image
+ FIXED: Ion cannons now do mass driver damage as they are supposed to
+ FIXED: IonCannons3 didn't have a group set
+ TWEAK: Aquatic Transport Station now gives a civ RANGE bonus instead of a LOGISTICS bonus