Lead Developer, Stardock Entertainment

So, I'm not the only one who said, "Hey cool, the beta is 3D today!" am I?

The Thalans and the Altarians are not enabled for this beta as was previously scheduled because they are going to be wicked cool and with all the excitement of Christmas we were concerned for your heart condition. This update will also include some of the assets for the Ascension Victory, but it is not yet fully implemented.

As a note, please make sure to e-mail your bug reports to gc2bugs@stardock.com unless you actually NEED a response from a support tech (eg, you can't get into the game.).  The support techs are actually going to have to work over the holiday, and if you save them the trouble of having to foward the tickets to me, I'm sure that they'll appreciate it.  Oh, and if you have save games, yes we want them but we want them zipped.  I've had trouble unzipping files compressed with Vista's default zip program, so if you have Vista, please download the trial for WinRar or some other program so that I can actually unzip your file.

Happy holidays everyone!

+ FIXED: Bug where class 0 planets were hard coded to 10 textures

+ FIXED: Crash during end of turn due to temporary fleet created without all the information it needs (fleet that would be created by Orbital Fleet Manager)

+ FIXED: Added code to fix save games that cannot be submitted to the metaverse due to error 12.  This will only work if the original serial number that the game was started with is still in your registry.  If it was changed because you had to re-install and you got a different serial number from SDCentral, this still won't fix it for you. 

+ FIXED: Bug where you couldn't add Terror Stars to fleets

+ FIXED: Re-enabled fix for stuck turn button now that it accounts for space miners on auto-improve

+ FIXED: Techs with the tag InfluenceAbility to use the correct tag, CultureAbility

+ FIXED: The typo for the tech requirement for Interstellar Construction

+ FIXED: The display name for Industrial Replicator Level 2

+ TWEAK: Changed the value for the new end game conditions for compatibility with the metaverse


Comments (Page 1)
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on Dec 20, 2007
Good to hear. I'll check it out real soon.
on Dec 20, 2007
Good to see that Terror Stars can now join fleets. Anything like this that reduces micro is good.

On the downside... so there's no fix for freighters resetting to their home planet when loading a save game? I know some people (well, me anyway) have avoided even trying the new Korx, until that one is fixed.

on Dec 20, 2007
From the change log this beta is a bit like opening up your christmas presents to find socks, pants and satsumas. Oh well, guess we got something to look forward to after crimbo.

on Dec 20, 2007


The Thalans and the Altarians are not enabled for this beta as was previously scheduled because they are going to be wicked cool and with all the excitement of Christmas we were concerned for your heart condition.


what Heart Condition I though i was OK !!!  

on Dec 20, 2007



The Thalans and the Altarians are not enabled for this beta as was previously scheduled because they are going to be wicked cool and with all the excitement of Christmas we were concerned for your heart condition.


what Heart Condition I though i was OK !!!  




Yeah, exactly, NOW I have something to worry about!
on Dec 20, 2007
The Thalans and the Altarians are not enabled for this beta as was previously scheduled because they are going to be wicked cool and with all the excitement of Christmas we were concerned for your heart condition.


We are not stupid. Just tell us you're not finished with them.
on Dec 20, 2007
Thanks for the Change Log update.
on Dec 20, 2007
I guess I'm just a little frustrated that some of the oversights (not necessarily bugs, but just things that aren't quite right) are still not corrected: Fleet defense components are all still lumped together under the Terran Alliance tech that provides a similar component, Efficiency Research 2 still not tradeable, and several starbase components still don't have an icon (battle stations in particular), even though some such as the repair component were fixed. I just picked up the beta last night and didn't mention them since I figured they would have been caught at the start of the beta testing cycle.
on Dec 20, 2007

The Thalans and the Altarians are not enabled for this beta as was previously scheduled because they are going to be wicked cool and with all the excitement of Christmas we were concerned for your heart condition.


We are not stupid. Just tell us you're not finished with them.


They don't think you're stupid, they just made the mistake of thinking you had a sense of humor.
on Dec 21, 2007
You know about my heart condition... YOU REALLY DO CARE! AHHGG!( graps chest and hits the floor...and dies.)
on Dec 21, 2007

I'd like to change my vote to RELEASE IT NOW...LOL

Hope everyone has a safe and happy holiday. Theres plenty of content to keep me busy, although I cant wait to get my hand on the fancy tech editor thing to make my own silly games.
on Dec 21, 2007
I think it's pretty petty to be bitching that SD isn't putting in enough time on this game to make all your little xmas wishes come true. Yeah, I'm bummed to not see the new races, and the lack of Korx trading fixed, and.. and.. and.... But COME ON! It's a freaking BETA for F's sake! Dates slip, sh*t happens, we all get over it. If the game isn't playable right now under some circumstances, that's really unfortunate, but IT'S A BETA! Let SD have half a holiday, and let's at least hold off the bitching until afterward, okay?
on Dec 21, 2007
That's Über cool!!1!11!
on Dec 21, 2007
I guess I'm just a little frustrated that some of the oversights (not necessarily bugs, but just things that aren't quite right) are still not corrected: Fleet defense components are all still lumped together under the Terran Alliance tech that provides a similar component, Efficiency Research 2 still not tradeable, and several starbase components still don't have an icon (battle stations in particular), even though some such as the repair component were fixed. I just picked up the beta last night and didn't mention them since I figured they would have been caught at the start of the beta testing cycle.


Is efficiency supposed to be tradable? Generally though I'd remember it's still in Beta and with a lot of people off for the Holidays getting a substantial update out this week was bound to be pretty tricky.

That said there are a couple of neat fixes in there.



on Dec 21, 2007
guess I'm just a little frustrated that some of the oversights (not necessarily bugs, but just things that aren't quite right) are still not corrected: Fleet defense components are all still lumped together under the Terran Alliance tech that provides a similar component, Efficiency Research 2 still not tradeable, and several starbase components still don't have an icon (battle stations in particular), even though some such as the repair component were fixed. I just picked up the beta last night and didn't mention them since I figured they would have been caught at the start of the beta testing cycle.


Eh, last beta release is scheduled to be "polish of previous editions", so technically they are more worried about new content in each release rather than fixing bugs right away. Sure, if they have time in the race release week to fix bugs I foresee them not kicking back with a bottle of Cuervo and laughing at people who are still complaining about bugs in the beta. Due to the holidays, the races themselves actually got pushed back a bit and a few bug fixes that were worked on got pushed through.

6 & 1/2 dozen, we're playing a beta here, it's doomed to be buggy at times.
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