This is mostly a quick fix update. Sorry for the delay in getting it up, but we've been having server issues. If you have trouble getting it, try switching your server to US-1.
+ NEW: Terror Stars are now removed from a fleet when the fleet is used to attack a star
+ NEW: Added new option "Move Terror Star Fleets Away From Star Attack If Possible", which is ON by default.
+ When this option is on, if you use a terror star in a fleet to attack a star, the terror star is removed from the fleet and the rest of the fleet will be moved to safety if it has enough moves (without the terror star). Then, after the attack, the fleet has its auto-pilot set to go back to the terror star to defend it. (If you have enough moves, this will all happen in the same turn)
+ AI ships will automatically use this option
+ FIXED: Bug where Paradise worlds didn't increase the number of tiles on a planet
+ FIXED: Bug where starbase text overlays didn't update when a new tech was researched that unlocked starbase modules
+ FIXED: Bug where the legend on the Foreign Treaties screen were all tinted the interface color when starting/loading a game from within a game
+ FIXED: Bug in AI code where AI ships were trying to move on to invalid destinations, causing stuck turns
+ FIXED: Typo in Xalax Defense Coordination
+ FIXED: Crash in planet window
+ FIXED: Unique techs are restricted from minor races; only unique techs from races that are in the current game are restricted at this time.
+ FIXED: Crash when your planet is invaded by the AI players
+ FIXED: Typo "fabrice" to fabric
+ FIXED: "Blast of sound" when you hit the Skip button on Invasion screen
+ FIXED fleet movement points when removing a ship or disbanding fleet
+ The ship will have its max movement points minus any movement points already used by the fleet