Lead Developer, Stardock Entertainment
Published on March 20, 2008 By CariElf In GalCiv Journals

I know that you guys have been waiting for this update for awhile, and I apologize, but we've had a nasty bug going through the office and as soon as someone recovers enough to come back to work, the next person gets it.  I'm still recovering from it, actually, but since it's a viral infection only time will get rid of it.

If you can't see the beta, try switching to US-1 as that's the server that gets the updates first, then it synchs to US-2.  You may also need to Refresh your XML Files (tools->options->internet). 

As vague as "Various AI changes" is, the majority of the changes are actually to the AI in this beta.  However, rather than delaying the beta to allow Brad write a comprehensive list of the changes, we're putting up with the vagueness.  

+ NEW: Now including the Scenario Editor

+ NEW: Now including the Campaign Editor

Note: We've had a report that the new editors require mfc71.dll.  We've fixed the problem here but we can't put up another update because the person who does that has already gone home for the 4 day weekend (we get both Friday and Monday off).  If you Google the file, you can download it for free.  Sorry about the inconvenience.

+ NEW: Added InfoIcon for new ship design notification

+ FIXED: Some incorrect thumbnails for updated ship components

+ FIXED: Bug where trade route was cancelled after the freighter was destroyed too few times, fix also fixes the freighter command.

+ FIXED: Bug with research all cheat key that gave you bonuses for techs you already researched

+ FIXED: Added code to make sure that the Dread Lords never make peace

+ FIXED: Bug where if you had more than 1000 Ascension points, you wouldn't win

+ FIXED: Crash due to null Civ pointer in alien message dialog

+ FIXED: Added check for null crystal pointer in ai drengin function

+ FIXED: Bug where galaxy not clearing ascension crystals from game to game

+ FIXED: Bug where sector mapper was not clearing ascension crystals from game to game

+ TWEAK: Various AI changes


Comments (Page 1)
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on Mar 20, 2008
Cool! I actually stumbled upon the version before the announcement, very exciting indeed!

Thanks
on Mar 20, 2008
Thanks Cari, hope everyone at SD is feeling better. There was mention in another thread of this being the last expansion because you "weren't going to be able" to put out more expansions. Could anyone clarify why that is? I know *I*'d pay for one...
on Mar 20, 2008
The editors seem to require mfc71.dll. I had to download said dll manually from another site to get them to work.
on Mar 20, 2008
The editors seem to require mfc71.dll.


Noted, thanks.

~C
on Mar 20, 2008



on Mar 20, 2008
I haven't played TA in over a month and a half. I remember Brad talking about some super-duper AI improvements that were supposed to be implemented. Have these improvements been implemented? All I see in the patch notes are "TWEAK: Various AI changes."
on Mar 20, 2008

+ NEW: Now including the Scenario Editor
+ NEW: Now including the Campaign Editor


Here's some suggestions for the editors.
*For the Scrnario editor: How about the ability to have 5 custom races and the ability to choose what custom races to play as and the same for opponents.
* For the campaign editor, how about being able to select movies from your computer to use as intros and outros for missions
on Mar 20, 2008
[
The editors seem to require mfc71.dll. I had to download said dll manually from another site to get them to work.


What's that?
on Mar 20, 2008
Here's some suggestions for the editors.

At this stage, we're most interested in you guys finding usability problems with the editors.  Twilight has been on feature lock for awhile, and this includes the editors.  We might start a thread at one point for suggesting features, but for right now, let's find some bugs. 

For the campaign editor, how about being able to select movies from your computer to use as intros and outros for missions

The scenario editor is your mission editor.  A campaign is made up of one or more scenarios (missions).  In the scenario editor, on the INFO page, there are two editboxes that already do what you are suggesting - one for "Intro Cutscene" and the other for "Outro Cutscene".
on Mar 20, 2008

*For the Scrnario editor: How about the ability to have 5 custom races and the ability to choose what custom races to play as and the same for opponents.* For the campaign editor, how about being able to select movies from your computer to use as intros and outros for missions

Well, it's not possible in code to have 5 completely custom races.  You could, however, create your own version of the RaceConfig.xml file and put it in the mods folder and it should use the modded races even though the tags in the editor say Terrans, etc.

As for the movies you can set the intro/outro cutscenes in the Scenario editor, but they have to be compressed with the free bink tools you can download at www.radgametools.com

The editors seem to require mfc71.dll. I had to download said dll manually from another site to get them to work.What's that?

It's a MFC (Microsoft Foundation Classes) dll that is included with Visual Studio 2003.  We forgot to test on machines that didn't have Visual Studio installed.  We've fixed it here, but the person who puts up the updates has already gone home for the 4 day weekend so we won't be able to update the game again until Tuesday at the earliest.  You should be OK downloading it from the sites that google comes up with.

 

 

on Mar 20, 2008

Thanks Cari, hope everyone at SD is feeling better. There was mention in another thread of this being the last expansion because you "weren't going to be able" to put out more expansions. Could anyone clarify why that is? I know *I*'d pay for one...

I can't say for certain, but Brad probably meant that there's diminishing returns on making additional expansion packs, the amount of work it takes to make an expansion pack vs the number of people who will buy it.  It's not really that we aren't actually able to, it's just that it's in our better interests to put the developer hours on new titles which will sell more than another expansion for GalCiv2.  Also, GalCiv3 will benefit greatly from the technology we're developing for our fantasy strategy game.

on Mar 20, 2008
Thanks for the update guys. Any news on when we will be able to play/submit MV games with TA please?

on Mar 20, 2008

I haven't played TA in over a month and a half. I remember Brad talking about some super-duper AI improvements that were supposed to be implemented. Have these improvements been implemented? All I see in the patch notes are "TWEAK: Various AI changes."

Umm...I don't know.  "Super-duper AI improvements" is fairly vague as well.  It seems to me that you mostly want to play a build that's more like a gamma, so you may just want to wait awhile longer.

on Mar 20, 2008
If you require the mfc71.dll you can download it from the GCII - a guide for dummies site, as i have uploaded it to there for easy access.

Download > MFC71.DLL
on Mar 20, 2008
The real question is: will Brad put up some notes on AI changes LATER?

Thanks, I'm looking forward to giving this a shot!
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