I know that you guys have been waiting for this update for awhile, and I apologize, but we've had a nasty bug going through the office and as soon as someone recovers enough to come back to work, the next person gets it. I'm still recovering from it, actually, but since it's a viral infection only time will get rid of it.
If you can't see the beta, try switching to US-1 as that's the server that gets the updates first, then it synchs to US-2. You may also need to Refresh your XML Files (tools->options->internet).
As vague as "Various AI changes" is, the majority of the changes are actually to the AI in this beta. However, rather than delaying the beta to allow Brad write a comprehensive list of the changes, we're putting up with the vagueness.
+ NEW: Now including the Scenario Editor
+ NEW: Now including the Campaign Editor
Note: We've had a report that the new editors require mfc71.dll. We've fixed the problem here but we can't put up another update because the person who does that has already gone home for the 4 day weekend (we get both Friday and Monday off). If you Google the file, you can download it for free. Sorry about the inconvenience.
+ NEW: Added InfoIcon for new ship design notification
+ FIXED: Some incorrect thumbnails for updated ship components
+ FIXED: Bug where trade route was cancelled after the freighter was destroyed too few times, fix also fixes the freighter command.
+ FIXED: Bug with research all cheat key that gave you bonuses for techs you already researched
+ FIXED: Added code to make sure that the Dread Lords never make peace
+ FIXED: Bug where if you had more than 1000 Ascension points, you wouldn't win
+ FIXED: Crash due to null Civ pointer in alien message dialog
+ FIXED: Added check for null crystal pointer in ai drengin function
+ FIXED: Bug where galaxy not clearing ascension crystals from game to game
+ FIXED: Bug where sector mapper was not clearing ascension crystals from game to game
+ TWEAK: Various AI changes