The update to 1.96 should show up on Stardock Central and Impulse shortly. If it doesn't show up for you, try switching to server US-1 (that's the first one it gets copied to) and refresh your XML data.
If, after updating with Stardock Central, your titlescreen still says 1.95 or earlier, see below the change log for instructions on how to force it to re-update.
+ NEW: Clicking on Race Logos on the Civ Manager>Timeline>Legend screen will toggle them on/off in the timeline
+ NEW: Added option to change the zoom speed
+ TWEAK: Legend screen only lists the races you know
+ TWEAK: Increased the max value the edge scroll speed could take in the options window
+ FIXED: Arcean planet improvement "Cathedral of Valor" now gives the 33% planetary defense bonus that it mentions in its description. Still working on a solution for the soldiering bonus.
+ FIXED: PlaceAgentWnd: Next and previous buttons should only show planets that you know about (aren't hidden in the FOW)
+ FIXED: We believe that we have fixed the crash when placing a spy but it's hard to reproduce so it may just not have come up during testing.
+ FIXED: Now if a starbase can't install any modules, the starbase details and intel windows say "No modules available" rather than "0/0"
+ FIXED: Bug that kept the trade route revenue and distance traveled from calculating correctly
+ FIXED: The “auto-attack bug,” where you would have to click on a ship in auto-attack mode after it had won a battle for it to pick another target, also leaving the turn button hidden without proceeding with the turn
+ FIXED: Bug where if an empty string was read from the registry, the function would still return true, which would make it impossible to submit games to the metaverse.
+ FIXED: Bug where some of the functions that create ship nodes were passing in parameters in the wrong order, which could cause crashes and possibly invisible ships, but you might now have funny looking ships if for some reason it fails to find your user designed ship data. Again, we recommend NOT overwriting ship designs.
+ FIXED: Bug where going to the PlaceAgentWnd from the GNN would result in the GNN not coming back
+ FIXED: Disabled AllowMixedVP option as most cards don't seem to handle this well.
+ FIXED: Invalid Call bug when Alt-Tabbing which was caused by the device not being ready to Reset. It could still be caused by other things, but it should be much more rare now.
+ FIXED: Bug where improvements that had ManualDestruct set to 0 were still setting it as true, which allowed you to still destroy and rebuild weather control, etc
UPDATE: We posted another update that fixes the problem with the ship components that you don't have techs for showing up in the ship design screen. This bug was also the cause of the AI not doing anything and the cause of a crash.
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If SDC is showing the latest version installed but your titlescreen does not say the correct version, you can either try re-installing or you can edit the registry to force it to re-update.
Here are instructions on how to edit the version string in the registry:
First, close Stardock Central. Go to Start->Run and type in regedit. On Vista, type it in the search box. As soon as the registry opens, click on the My Computer icon and choose File->Export to backup the registry.
The install info for GalCiv2 is under HKEY_LOCAL_MACHINE, in the path Software\Stardock\Drengin.net\GalCiv2\Twilight.
Just change the version string to a lower number and when you restart SDC, it should show the update button again.
Here are instructions to make sure that you get the latest version once you've either re-installed or changed the version string in the registry:
Befiore installing the update, go to Tools->Settings and click on Internet. US-1 is usually the best choice for servers because sometimes we have sync errors with US-2. Click Refresh XML Data. Also, if you have the setting turned off to check for updates to Stardock Central, turn it back on and then re-start Stardock Central. If Stardock Central finds an update, let it update then restart SDC when prompted.
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