Lead Developer, Stardock Entertainment
Published on January 30, 2004 By CariElf In Work Reports
I always seem to end up a day behind in my blogs, so hopefully I can catch up today.

This is what I had planned for yesterday:

*Check to see what happens when you try to increase the difficulty from the race setup screen and not all the alien races are enabled.
*Show saved games from the campaign on the Select Campaign window.
*Make sure that the default text works for missions winning + losing without victory/defeat text.

Well, I did check to see what would happen when trying to increase the difficulty from the race setup screen. It works ok for increasing the level, but then trying to go back down is problematic. The problem is that it tries to distribute intelligence evenly so that you don't end up with a genius AI and a fool AI that average out to the target level. But if you only have 2 AI, you tend to go above your target level using the even distribution. So I need to write code that will get as close to the target level as possible without going over.

I also realized that I was going to have to write separate code for the campaigns that takes the teams and triggers into account, as someone pointed out online that it doesn't increase the difficulty if you are increasing the intelligence of your teammates. After working on the difficulty for awhile, I got frustrated and started looking for smaller bugs to zap.

Today, we're working on getting another beta up with some custom maps that Brad made, and the fixes to the save games, among other things.

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