Lead Developer, Stardock Entertainment
But it just didn't work out
Published on March 11, 2005 By CariElf In GalCiv Journals
Well, I was going to have screenshots this week of the screens that I worked on. I forgot about making screenshots until after I'd already updated my code from the server, and then I discovered that I needed a new library that was just added this week to the server. Well, the server says that library isn't there. So I can't compile my code again until I get that library, and that means I can't run GC2 again until I get that library. Which means no screenshots tonight. I'll try to remember to edit this and add screenshots on Monday.

Since I finished the dxdiag-in-debug.err code on Friday night, I didn't have a lot of things left on our list of Stuff-that-HAS-to-be-done for the beta, and the changes to the screens were waiting on mormegil to finish the graphics. So I went through and cleaned up some stuff, like making windows that display information about planets not show ALL the details when you have an alien planet selected. The ships in orbit slots weren't working, so I fixed those. I fixed a bug where updating the selected race's intelligence didn't update the difficulty spinner on the Opponent Setup Screen. I also went through and removed a lot of unused graphics that were left from GalCiv or a tech demo that we made before Political Machine.

I worked on five screens this week: the Star Port screen, the Ship Design screen, the Ship Yard screen, the Camera Control window and the Graph Context window. The ship windows were partially done because The Ship Design screen and the Ship Yard screen used to be one window, and the Star Port shares some of the same code. I only had to hook up the graphics and the mouse messages for the camera controls, and then I handed that over to Scott so that I could work on the other screens. The Graph window itself wasn't hooked up at all, but the code to draw the graphs was mostly in. I did have to fix a bug where it wasn't rendering the graphs. So I did get a lot done, but I don't want you thinking that I did everything from scratch!

Have a good weekend and a good week everyone!

--Cari

Comments
on Mar 11, 2005
screenshots continue to look good. Nice to see how work progresses regarding the details of these screens (like the camera controls or the icon labeling).
on Mar 12, 2005
same to you cari!
on Mar 12, 2005
Thanks for the update. Can't wait to see some new screenshots.
on Mar 14, 2005
Ah, there are the screenshots. Awesome! I see you also lined up the weaponry and their corresponding defenses, and even color-coded them! That's a very nice touch, there. =D Small, but good.
on Mar 14, 2005
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on Mar 15, 2005
sift through. Obviously this can wait till beta and see how it plays first.

Paul.
on Mar 15, 2005
Very nice screenshots.
on Mar 18, 2005
Great screenshots! I really love the Ship descriptions shown
on Mar 20, 2005
img src="//images.stardock.com/gc2/smiles/Smile.gif" border=0 ALIGN="absmiddle">
on Mar 20, 2005
ull.