Lead Developer, Stardock Entertainment
Published on February 12, 2004 By CariElf In Work Reports
We're close to wrapping up Altarian Prophecy, and 1.2 is pretty much ready to go.

We still need Logistics techs, and someone reported that the minors are still building trade goods.

There have been some reports about the time to complete technology being inaccurate (which would be in the base Gal Civ as well), but I now can't find the threads where people talked about this in enough detail for me to do something about it. That means I'm going to have to create a post, and so I'm probably not going to be able to fix it before tomorrow when we put up 1.19.

I need to make it so that the campaign screens can read in data from the most recent save file for that campaign. So I'm going to create folders with the campaign's name in the campaign folder and put the saves there. Then I'll find the file with the most recent timestamp and use that to get the data. But I'll also need a way to figure out how to let them load from that save. Another button on the screen somewhere?

I also need to make sure that I can generate default strings for triggers if someone didn't specify a description in the scenario file. It would have been easier if Joe had just output the default description when saving the game, but he's really busy with Political Machine so I haven't bugged him about changing it in the scenario editor.

Two minor things (but annoying anyway) that I still have left to do are fixing the tab on the scrollbar for the mission screen and making a greyed out verison of the button for the minor race option.

There are some more that are slightly less priority:

+need to submit custom map, scenario, and campaign names when submitting score. Ian says that the dll we use to submit data is locked so that I'll have to put it in the long string of stuff at the end that Pat will have to parse. The submit code bugs me because it doesn't give me accurate feedback, and I can't make changes to it. I've always had to go through Ian. I have a book about DirectPlay that I wanted to look at to see if it would be feasible to switch to using DirectPlay to submit the data, but I didn't get a chance to look at it last weekend. I might have time this weekend, but Monday I need to start working on Political Machine stuff.

+Another submit problem. The Game ID is currently submitted as an int. Pat stores it as a string. If it was submitting as a string, I could make a string from the system time so that the game ID would always be unique. Right now it's randomly generated, and there's no way to tell if that game ID has been used before. But I know of at least one instance where someone couldn't submit a game, and it was because the game ID was the same as another game. I can make an int from the system time, but being shorter there are less possible combinations.

Anyway, time for a quick lunch and then back to work.

Comments
on Mar 10, 2004
I really like those work reports. Great info for the insanely curious!

Thanks!