This was a short week because of the holiday weekend, but I only had one main feature to get done for the week: starbases. I'm using temporary graphics for the starbases until the art team has the models ready on Monday, but I have the interface all hooked up. I don't know if starbases will be in the next build of beta 2, though, since the starbase bonuses affect a lot of calculations and most of them are not using the starbase bonuses at the moment. Terror stars are not in and will not be available until we have the graphics done, and they are not the high priority. I'm waiting until we have the real starbase graphics in until I post screenshots.
This is the way that starbases are going to work now. When you have a constructor selected and you hit the construct button on the ship context area, the starbase window will come up and ask you what kind of starbase you want to build: military, culture, or economy. If the constructor is intersecting a resource, it will only list the mining starbase. Once you've made your selection and confirmed that you want to build the starbase there, if there are any other constructors in that tile, it will change to the starbase upgrade mode. You can build defense modules on any starbase, but you can only build military modules on a military starbase, etc..
I think that you'll like the new interface. At all times, the starbase build/upgrade menu lists the number of constructors in that tile. It also lists the max number of modules that can be built on that starbase, and lists how many are currently available. There is also a text field that will explicitly list all of the bonuses that the starbase is providing. You will also be able to bring up this window for informational purposes by double clicking on a starbase. We discussed the idea of having a queue or some type of governor on a starbase, but we are holding off on that until we have the rallypoints in the game, because the rallypoints may end up being the best solution to macromanage starbases.
Well, that's all for this week. Have a great weekend everyone!
--Cari .